| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | C | conf |
FDG
|
| 2024 | J | jnl |
EAI Endorsed Trans. Creative Technol.
|
| 2024 | — | conf |
HCI (42)
|
| 2023 | C | conf |
CoG
|
| 2022 | C | conf |
ArtsIT
|
| 2022 | J | jnl |
Multimodal Technol. Interact.
|
| 2020 | C | conf |
CoG
|
| 2018 | J | jnl |
Int. J. Game Based Learn.
|
| 2017 | J | jnl |
Int. J. Game Based Learn.
|
| 2016 | — | conf |
The effect of virtual reality-based serious games in cognitive interventions: a meta-analysis study.
REHAB
|
| 2010 | — | conf |
ITBAM
|
| 2008 | C | conf |
CDVE
|