| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
JCSG
|
| 2025 | — | conf |
JCSG
|
| 2024 | — | conf |
JCSG
|
| 2024 | — | conf |
iLRN (1)
|
| 2024 | — | conf |
iLRN (1)
|
| 2023 | — | conf |
JCSG
|
| 2021 | J | jnl |
Comput. Educ.
|
| 2021 | B | conf |
EDM
|
| 2021 | — | conf |
HCI (28)
|
| 2019 | B | conf |
CogSci
|
| 2018 | — | conf |
APAScience
|
| 2018 | — | conf |
JCSG
|
| 2018 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2018 | J | jnl |
Comput. Educ.
|
| 2015 | B | conf |
CogSci
|
| 2014 | J | jnl |
Learning from multiple representations: An examination of fixation patterns in a science simulation.
Comput. Hum. Behav.
|
| 2014 | J | jnl |
Comput. Hum. Behav.
|
| 2014 | J | jnl |
Comput. Educ.
|
| 2013 | — | ch. |
Game Analytics, Maximizing the Value of Player Data
|
| 2012 | J | jnl |
Comput. Hum. Behav.
|
| 2012 | — | conf |
Edutainment
|
| 2009 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2009 | J | jnl |
J. Comput. High. Educ.
|
| 2008 | — | conf |
ICLS (3)
|
| 2008 | J | jnl |
Comput. Hum. Behav.
|
| 2002 | C | conf |
ICCE
|