| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | A | conf |
ICWSM
|
| 2023 | J | jnl |
CoRR
|
| 2023 | — | conf |
CSCW Companion
|
| 2022 | J | jnl |
CoRR
|
| 2022 | — | conf |
CHI Extended Abstracts
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
CoRR
|
| 2020 | A | conf |
ICWSM
|
| 2019 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2019 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2018 | — | ch. |
Encyclopedia of Social Network Analysis and Mining. 2nd Ed.
|
| 2018 | A | conf |
ICWSM
|
| 2018 | J | jnl |
CoRR
|
| 2018 | A | conf |
ICWSM
|
| 2017 | A | conf |
Black Lives Matter in Wikipedia: Collective Memory and Collaboration around Online Social Movements.
CSCW
|
| 2017 | — | conf |
CHI Extended Abstracts
|
| 2016 | A | conf |
CSCW
|
| 2016 | J | jnl |
Black Lives Matter in Wikipedia: Collaboration and Collective Memory around Online Social Movements.
CoRR
|
| 2016 | A* | conf |
Ping to Win?: Non-Verbal Communication and Team Performance in Competitive Online Multiplayer Games.
CHI
|
| 2016 | A* | conf |
The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games.
CHI
|
| 2015 | A | conf |
CSCW
|
| 2015 | J | jnl |
CoRR
|
| 2015 | J | jnl |
CoRR
|
| 2015 | — | conf |
CSCW Companion
|
| 2015 | J | jnl |
CoRR
|
| 2015 | J | jnl |
The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games.
CoRR
|
| 2014 | — | ch. |
Encyclopedia of Social Network Analysis and Mining
|
| 2013 | C | conf |
OpenSym
|
| 2013 | C | conf |
OpenSym
|
| 2012 | — | conf |
CSCW (Companion)
|