| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2022 | J | jnl |
Interact. Learn. Environ.
|
| 2022 | J | jnl |
Int. J. Game Based Learn.
|
| 2021 | J | jnl |
Behav. Inf. Technol.
|
| 2019 | J | jnl |
IEEE Trans. Learn. Technol.
|
| 2018 | — | conf |
ICITL
|
| 2016 | — | conf |
SETE@ICWL
|
| 2016 | — | conf |
SETE@ICWL
|
| 2016 | J | jnl |
Technol. Knowl. Learn.
|
| 2016 | J | jnl |
Int. J. Mob. Blended Learn.
|
| 2012 | — | conf |
ICLS
|
| 2011 | J | jnl |
Int. J. Game Based Learn.
|
| 2010 | J | jnl |
IEEE Trans. Learn. Technol.
|
| 2010 | — | conf |
ICLS
|
| 2010 | — | conf |
RecSysTEL@RecSys
|
| 2009 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2008 | — | conf |
ICLS (3)
|
| 2008 | J | jnl |
J. Educ. Technol. Soc.
|
| 2004 | J | jnl |
IEEE Pervasive Comput.
|
| 2004 | Misc | conf |
UbiComp
|
| 2004 | — | conf |
ICLS
|
| 2002 | J | jnl |
Behav. Inf. Technol.
|