| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2024 | J | jnl |
CoRR
|
| 2024 | A | conf |
RAID
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
Int. J. Approx. Reason.
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
Artif. Intell.
|
| 2022 | J | jnl |
CoRR
|
| 2022 | — | conf |
GameSec
|
| 2022 | J | jnl |
CoRR
|
| 2021 | A* | conf |
AAAI
|
| 2021 | J | jnl |
CoRR
|
| 2021 | — | ed. |
GameSec
|
| 2021 | J | jnl |
CoRR
|
| 2021 | A* | conf |
IJCAI
|
| 2020 | A* | conf |
IJCAI
|
| 2020 | J | jnl |
Artif. Intell.
|
| 2020 | A* | conf |
IJCAI
|
| 2020 | A | conf |
AAMAS
|
| 2020 | J | jnl |
CoRR
|
| 2020 | A* | conf |
EC
|
| 2020 | J | jnl |
CoRR
|
| 2020 | — | conf |
GameSec
|
| 2019 | A* | conf |
IJCAI
|
| 2019 | J | jnl |
CoRR
|
| 2019 | B | conf |
CogSci
|
| 2019 | J | jnl |
Comput. Secur.
|
| 2019 | J | jnl |
Comput. Secur.
|
| 2019 | A* | conf |
AAAI
|
| 2019 | — | conf |
GameSec
|
| 2019 | B | conf |
ICTAI
|
| 2019 | — | conf |
When Players Affect Target Values: Modeling and Solving Dynamic Partially Observable Security Games.
GameSec
|
| 2018 | — | conf |
GameSec
|
| 2018 | J | jnl |
Int. J. Approx. Reason.
|
| 2018 | J | jnl |
CoRR
|
| 2018 | A* | conf |
IJCAI
|
| 2018 | A* | conf |
EC
|
| 2017 | A* | conf |
IJCAI
|
| 2017 | — | conf |
AAAI Workshops
|
| 2017 | A | conf |
AAMAS
|
| 2017 | A* | conf |
IJCAI
|
| 2017 | J | jnl |
ACM Trans. Economics and Comput.
|
| 2017 | — | conf |
ICAART (2)
|
| 2017 | — | conf |
ICAART (2)
|
| 2017 | A* | conf |
AAAI
|
| 2017 | — | conf |
GameSec
|
| 2017 | — | conf |
GameSec
|
| 2017 | — | conf |
AAAI Workshops
|
| 2017 | — | conf |
AAAI Workshops
|
| 2016 | — | conf |
GameSec
|
| 2016 | J | jnl |
Artif. Intell.
|
| 2016 | J | jnl |
IEEE Intell. Syst.
|
| 2016 | J | jnl |
CoRR
|
| 2016 | J | jnl |
CoRR
|
| 2016 | A* | conf |
AAAI
|
| 2015 | — | conf |
GameSec
|
| 2015 | A* | conf |
AAAI
|
| 2015 | — | conf |
WINE
|
| 2015 | J | jnl |
CoRR
|
| 2015 | A | conf |
AAMAS
|
| 2015 | A* | conf |
IJCAI
|
| 2015 | A* | conf |
AAAI
|
| 2015 | A | conf |
AAMAS
|
| 2014 | J | jnl |
J. Artif. Intell. Res.
|
| 2014 | A | conf |
ECAI
|
| 2014 | A | conf |
AAMAS
|
| 2013 | — | conf |
NIPS
|
| 2013 | J | jnl |
CoRR
|
| 2013 | A | conf |
AAMAS
|
| 2013 | A | conf |
AAMAS
|
| 2013 | A* | conf |
IJCAI
|
| 2012 | A | conf |
AAMAS
|
| 2012 | — | conf |
AAAI Spring Symposium: Game Theory for Security, Sustainability, and Health
|
| 2012 | — | conf |
GameSec
|
| 2012 | A | conf |
ECAI
|
| 2012 | A | conf |
AAMAS
|
| 2012 | A | conf |
Iterative Algorithm for Solving Two-player Zero-sum Extensive-form Games with Imperfect Information.
ECAI
|
| 2012 | — | conf |
AAAI Spring Symposium: Game Theory for Security, Sustainability, and Health
|
| 2012 | A | conf |
AAMAS
|
| 2011 | A | conf |
AAMAS
|
| 2011 | A | conf |
AAMAS
|
| 2011 | — | conf |
ITBAM
|
| 2011 | A | conf |
AAMAS
|
| 2011 | — | conf |
HoloMAS
|
| 2010 | — | conf |
CIG
|
| 2010 | — | conf |
CIG
|
| 2009 | — | conf |
AAMAS (2)
|
| 2009 | — | conf |
ICAART (Revised Selected Papers)
|
| 2009 | B | conf |
ICAART
|
| 2008 | Misc | conf |
HAIS
|