| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | B | conf |
ACIVS
|
| 2025 | J | jnl |
Int. J. Data Sci. Anal.
|
| 2024 | — | conf |
GEM
|
| 2024 | — | conf |
VISIGRAPP (1): GRAPP, HUCAPP, IVAPP
|
| 2024 | B | conf |
KES
|
| 2024 | — | conf |
GEM
|
| 2022 | J | jnl |
Sensors
|
| 2021 | — | conf |
Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder.
JCSG
|
| 2021 | — | conf |
icSPORTS
|
| 2021 | — | conf |
JCSG
|
| 2021 | — | conf |
HCI (43)
|
| 2020 | — | conf |
JCSG
|
| 2020 | — | conf |
GALA
|
| 2020 | J | jnl |
Sensors
|
| 2018 | — | conf |
VISIGRAPP (2: HUCAPP)
|
| 2018 | — | conf |
VISIGRAPP (2: HUCAPP)
|
| 2018 | J | jnl |
Sensors
|
| 2018 | J | jnl |
J. Multimodal User Interfaces
|
| 2018 | J | jnl |
Entertain. Comput.
|
| 2017 | — | ch. |
Serious Games and Edutainment Applications
|
| 2017 | J | jnl |
Cryptogr.
|
| 2017 | — | conf |
VISIGRAPP (2: HUCAPP)
|
| 2017 | — | conf |
HCI (2)
|
| 2017 | — | conf |
SeGAH
|
| 2016 | — | conf |
SeGAH
|
| 2016 | J | jnl |
Comput. Games J.
|
| 2015 | — | conf |
An efficient home-based risk of falling assessment test based on Smartphone and instrumented insole.
MeMeA
|
| 2015 | — | conf |
GALA
|
| 2015 | B | conf |
SMC
|
| 2014 | — | conf |
SGDA
|
| 2014 | J | jnl |
J. Multimodal User Interfaces
|
| 2014 | J | jnl |
Int. J. Serious Games
|
| 2013 | — | conf |
SGDA
|
| 2013 | B | conf |
SMC
|
| 2013 | — | conf |
ANT/SEIT
|
| 2013 | — | conf |
SGDA
|
| 2013 | B | conf |
SMC
|
| 2013 | — | conf |
ANT/SEIT
|
| 2012 | — | conf |
SGDA
|
| 2012 | — | conf |
HAVE
|
| 2012 | — | conf |
SGDA
|
| 2012 | — | conf |
SCCG
|
| 2012 | B | conf |
SMC
|
| 2012 | — | conf |
mHealthSys@SenSys
|