| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | — | conf |
HICSS
|
| 2026 | A* | conf |
VR
|
| 2026 | — | conf |
HICSS
|
| 2025 | J | jnl |
Inf. Syst. Frontiers
|
| 2025 | — | conf |
AMCIS
|
| 2025 | — | conf |
PACIS
|
| 2025 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | J | jnl |
Behav. Inf. Technol.
|
| 2024 | J | jnl |
Int. J. Inf. Manag.
|
| 2024 | — | conf |
ECIS
|
| 2024 | — | conf |
ECIS
|
| 2024 | — | conf |
GamiFIN
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | — | conf |
HICSS
|
| 2024 | — | conf |
ECIS
|
| 2024 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2023 | B | conf |
ICALT
|
| 2023 | — | conf |
GamiFIN
|
| 2023 | — | conf |
ECIS
|
| 2023 | B | conf |
RO-MAN
|
| 2023 | — | conf |
HICSS
|
| 2023 | — | conf |
HICSS
|
| 2022 | — | conf |
HICSS
|
| 2022 | J | jnl |
Int. J. Inf. Manag.
|
| 2022 | — | conf |
ISD
|
| 2022 | — | conf |
ECIS
|
| 2022 | — | conf |
GamiFIN
|
| 2020 | — | conf |
HICSS
|
| 2019 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2019 | J | jnl |
Is it a tool or a toy? How user's conception of a system's purpose affects their experience and use.
Int. J. Inf. Manag.
|
| 2018 | — | conf |
GamiFIN
|
| 2018 | J | jnl |
Inf. Softw. Technol.
|
| 2017 | A | conf |
CSCW
|
| 2017 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | — | conf |
HICSS
|
| 2016 | — | conf |
HICSS
|
| 2015 | J | jnl |
HMD Prax. Wirtsch.
|
| 2015 | — | conf |
HICSS
|