| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2013 | — | ch. |
Game Analytics, Maximizing the Value of Player Data
|
| 2013 | J | jnl |
Games Cult.
|
| 2013 | — | ch. |
Game Analytics, Maximizing the Value of Player Data
|
| 2012 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2012 | — | — |
|
| 2011 | — | conf |
SIGGRAPH Game Papers
|
| 2011 | — | conf |
Sandbox@SIGGRAPH
|
| 2011 | A* | conf |
CHI
|
| 2011 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2011 | J | jnl |
Game Stud.
|
| 2010 | A* | conf |
CHI
|
| 2009 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2009 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2008 | — | conf |
Future Play
|
| 2008 | — | conf |
Future Play
|
| 2008 | — | conf |
Sandbox@SIGGRAPH
|
| 2006 | — | conf |
TIDSE
|