| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2021 | J | jnl |
Comput. Math. Organ. Theory
|
| 2019 | J | jnl |
Simul.
|
| 2017 | — | conf |
SysCon
|
| 2017 | — | conf |
SBP-BRiMS
|
| 2015 | J | jnl |
Artif. Intell. Medicine
|
| 2013 | J | jnl |
Simul.
|
| 2013 | J | jnl |
Presence Teleoperators Virtual Environ.
|
| 2012 | J | jnl |
Auton. Agents Multi Agent Syst.
|
| 2012 | B | conf |
ITS
|
| 2010 | J | jnl |
Intell. Decis. Technol.
|
| 2010 | Misc | conf |
WSC
|
| 2009 | — | ed. |
AGS
|
| 2009 | — | ch. |
Multi-Agent Systems
|
| 2009 | — | conf |
KES (1)
|
| 2009 | — | conf |
AGS
|
| 2008 | J | jnl |
Intell. Decis. Technol.
|
| 2008 | J | jnl |
Comput. Math. Organ. Theory
|
| 2008 | — | conf |
COIN@AAMAS&AAAI
|
| 2007 | J | jnl |
Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP).
Presence Teleoperators Virtual Environ.
|
| 2007 | Misc | conf |
WSC
|
| 2007 | J | jnl |
Comput. Math. Organ. Theory
|
| 2007 | J | jnl |
IEEE Trans. Syst. Man Cybern. Part A
|
| 2006 | J | jnl |
Presence Teleoperators Virtual Environ.
|
| 2006 | J | jnl |
Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv.
Presence Teleoperators Virtual Environ.
|
| 2003 | — | conf |
International Conference on Virtual Storytelling
|
| 2003 | Misc | conf |
AMIA
|
| 2003 | — | conf |
CASA
|
| 2001 | J | jnl |
IEEE Intell. Syst.
|
| 2001 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2000 | Misc | conf |
AMIA
|
| 1999 | J | jnl |
IEEE Intell. Syst.
|
| 1999 | Misc | conf |
AMIA
|
| 1998 | Misc | conf |
AMIA
|
| 1998 | Misc | conf |
AMIA
|
| 1998 | J | jnl |
Artif. Intell. Medicine
|
| 1997 | J | jnl |
Empir. Softw. Eng.
|
| 1997 | J | jnl |
Computer
|
| 1997 | Misc | conf |
AMIA
|
| 1996 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 1995 | — | conf |
CIKM Information Agents Workshop
|
| 1995 | C | conf |
WETICE
|
| 1994 | J | jnl |
Oper. Res.
|
| 1993 | J | jnl |
Knowl. Eng. Rev.
|
| 1993 | J | jnl |
Oper. Res.
|
| 1993 | J | jnl |
AI Mag.
|
| 1992 | J | jnl |
IEEE Expert
|
| 1992 | J | jnl |
AI Mag.
|
| 1992 | J | jnl |
Hum. Comput. Interact.
|
| 1992 | J | jnl |
IEEE Trans. Syst. Man Cybern.
|
| 1992 | J | jnl |
Commun. ACM
|
| 1991 | C | conf |
IAAI
|
| 1991 | J | jnl |
Knowl. Acquis.
|
| 1991 | J | jnl |
AI Mag.
|
| 1991 | — | ch. |
Knowledge Discovery in Databases
|
| 1990 | J | jnl |
AI Mag.
|
| 1989 | J | jnl |
IEEE Trans. Syst. Man Cybern.
|
| 1989 | J | jnl |
SIGART Newsl.
|
| 1987 | J | jnl |
IEEE Trans. Syst. Man Cybern.
|
| 1985 | J | jnl |
Computer
|
| 1985 | J | jnl |
IEEE Trans. Syst. Man Cybern.
|
| 1983 | J | jnl |
IEEE Trans. Syst. Man Cybern.
|