| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2020 | — | conf |
ICLS
|
| 2020 | — | conf |
ICQE
|
| 2020 | C | conf |
iLRN
|
| 2020 | — | conf |
ICLS
|
| 2020 | — | conf |
ICLS
|
| 2019 | — | conf |
ICQE
|
| 2019 | — | conf |
ICQE
|
| 2019 | — | conf |
CSCL
|
| 2019 | — | conf |
ICQE
|
| 2018 | — | conf |
TALE
|
| 2018 | C | conf |
iLRN
|
| 2017 | J | jnl |
Comput. Educ.
|
| 2016 | J | jnl |
Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration.
Int. J. Gaming Comput. Mediat. Simulations
|
| 2016 | J | jnl |
Int. J. Game Based Learn.
|
| 2015 | — | conf |
Digital Heritage
|
| 2014 | J | jnl |
Int. J. Virtual Pers. Learn. Environ.
|
| 2014 | Misc | conf |
CHI PLAY
|
| 2014 | J | jnl |
J. Educ. Technol. Soc.
|