| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Entertain. Comput.
|
| 2026 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2026 | J | jnl |
Comput. Hum. Behav.
|
| 2026 | A* | conf |
CHI
|
| 2026 | J | jnl |
CoRR
|
| 2025 | — | conf |
HCI (28)
|
| 2025 | J | jnl |
Behav. Inf. Technol.
|
| 2025 | J | jnl |
Interactions
|
| 2025 | — | conf |
Playcards, Pasta and Rectangles: Teaching Information Representation and Data Encoding in 4th Grade.
ITiCSE (1)
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2025 | — | conf |
GamiFIN
|
| 2024 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2024 | J | jnl |
Comput. Hum. Behav.
|
| 2024 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2024 | — | conf |
HCI (3)
|
| 2024 | J | jnl |
Hum. Comput. Interact.
|
| 2023 | A* | conf |
CHI
|
| 2023 | J | jnl |
ACM Trans. Comput. Hum. Interact.
|
| 2023 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2023 | — | conf |
CHI PLAY (Companion)
|
| 2022 | Misc | conf |
CHI PLAY
|
| 2022 | — | conf |
CSCW Companion
|
| 2022 | J | jnl |
Behav. Inf. Technol.
|
| 2021 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2020 | — | conf |
PSYCHOBIT
|
| 2019 | J | jnl |
Technol. Knowl. Learn.
|