| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Exploring smart furniture's experienced benefits and use cases for end users and care professionals.
J. Ambient Intell. Smart Environ.
|
| 2023 | — | conf |
GALA
|
| 2019 | J | jnl |
Inf.
|
| 2018 | — | conf |
SeGAH
|
| 2018 | J | jnl |
Br. J. Educ. Technol.
|
| 2017 | — | conf |
AAATE Conf.
|
| 2017 | — | conf |
SeGAH
|
| 2016 | — | conf |
GALA
|
| 2015 | J | jnl |
Int. J. Game Based Learn.
|
| 2014 | J | jnl |
Int. J. Game Based Learn.
|
| 2013 | J | jnl |
Int. J. Soc. Humanist. Comput.
|
| 2012 | — | conf |
pHealth
|
| 2011 | — | conf |
ISABEL
|
| 2011 | — | conf |
ISABEL
|
| 2011 | — | conf |
MindTrek
|
| 2010 | — | conf |
WMUTE
|
| 2010 | — | conf |
EuroITV
|
| 2010 | — | conf |
MindTrek
|
| 2006 | A* | conf |
CHI
|
| 2004 | — | conf |
ICT
|
| 2002 | B | conf |
PIMRC
|
| 2001 | J | jnl |
J. VLSI Signal Process.
|
| 2000 | A | conf |
IEEE International Conference on Multimedia and Expo (III)
|
| 1999 | C | conf |
MMSP
|
| 1998 | C | conf |
MMSP
|