| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
HCI (76)
|
| 2025 | J | jnl |
CoRR
|
| 2024 | — | conf |
TAROS (1)
|
| 2024 | J | jnl |
CoRR
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
ACM Trans. Reconfigurable Technol. Syst.
|
| 2022 | J | jnl |
Virtual Real.
|
| 2022 | J | jnl |
Educ. Inf. Technol.
|
| 2021 | J | jnl |
IEEE Access
|
| 2021 | J | jnl |
CoRR
|
| 2021 | J | jnl |
CoRR
|
| 2021 | J | jnl |
Technol. Knowl. Learn.
|
| 2020 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2019 | J | jnl |
CoRR
|
| 2018 | B | conf |
IJCNN
|
| 2018 | — | conf |
UbiComp/ISWC Adjunct
|
| 2017 | — | book |
|
| 2014 | J | jnl |
Int. J. Biomed. Imaging
|
| 2013 | J | jnl |
Entertain. Comput.
|
| 2013 | J | jnl |
Int. J. Game Based Learn.
|
| 2012 | — | conf |
EMBC
|
| 2012 | Misc | conf |
CISIS
|
| 2011 | — | conf |
CGAMES
|
| 2011 | — | conf |
CGAMES
|
| 2011 | — | conf |
CGAMES
|
| 2011 | — | conf |
CGAMES
|
| 2011 | — | conf |
CGAMES
|
| 2011 | — | ch. |
Serious Games and Edutainment Applications
|
| 2011 | — | book |
|
| 2011 | — | conf |
CGAMES
|
| 2010 | J | jnl |
Int. J. Grid High Perform. Comput.
|
| 2009 | — | conf |
IFITA (3)
|
| 2006 | J | jnl |
J. Adv. Comput. Intell. Intell. Informatics
|