| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
|
| 2024 | — | conf |
WebSci
|
| 2024 | J | jnl |
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
|
| 2023 | A | conf |
IUI
|
| 2022 | J | jnl |
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | — | conf |
PerCom Workshops
|
| 2019 | Misc | conf |
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research.
CHI PLAY
|
| 2017 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2017 | J | jnl |
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
|
| 2016 | — | conf |
CHI Extended Abstracts
|
| 2016 | — | conf |
HCI (3)
|
| 2016 | — | conf |
HCI (2)
|
| 2016 | Misc | conf |
UbiComp
|
| 2015 | — | conf |
HCI (13)
|
| 2015 | Misc | conf |
OZCHI
|
| 2013 | B | conf |
PERSUASIVE
|
| 2012 | — | conf |
IHCI
|
| 2012 | — | conf |
ICACCI
|
| 2012 | — | conf |
IHCI
|