| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | A* | conf |
CHI
|
| 2025 | — | conf |
GamiFIN
|
| 2025 | C | conf |
FDG
|
| 2025 | J | jnl |
Games Res. Pract.
|
| 2025 | — | conf |
HCI (51)
|
| 2024 | — | conf |
HCI (23)
|
| 2024 | J | jnl |
Behav. Inf. Technol.
|
| 2024 | — | conf |
HCI (48)
|
| 2023 | J | jnl |
Technol. Knowl. Learn.
|
| 2022 | — | conf |
HCI (33)
|
| 2022 | — | conf |
GamiFIN
|
| 2021 | — | conf |
IHIET (Paris)
|
| 2021 | — | conf |
MindTrek
|
| 2021 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | — | conf |
IHIET (Strasbourg)
|
| 2021 | — | conf |
HCI (29)
|
| 2021 | — | conf |
IHIET (Strasbourg)
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | — | conf |
HCI (18)
|
| 2020 | C | conf |
DiGRA
|
| 2020 | — | conf |
HCI (43)
|
| 2020 | — | conf |
APMS (2)
|
| 2020 | — | conf |
GamiFIN
|
| 2019 | — | conf |
VS-GAMES
|
| 2018 | — | conf |
Conceptualizing Embodied Automation to Increase Transfer of Tacit knowledge in the Learning Factory.
IEEE Conf. on Intelligent Systems
|